@startuml
sprite $direction_up [48x48/16] {
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}


!define WEATHER_DIRECTION_UP(_alias) ENTITY(rectangle,black,direction_up,_alias,WEATHER DIRECTION_UP)
!define WEATHER_DIRECTION_UP(_alias, _label) ENTITY(rectangle,black,direction_up,_label, _alias,WEATHER DIRECTION_UP)
!define WEATHER_DIRECTION_UP(_alias, _label, _shape) ENTITY(_shape,black,direction_up,_label, _alias,WEATHER DIRECTION_UP)
!define WEATHER_DIRECTION_UP(_alias, _label, _shape, _color) ENTITY(_shape,_color,direction_up,_label, _alias,WEATHER DIRECTION_UP)
skinparam folderBackgroundColor<<WEATHER DIRECTION_UP>> White
@enduml